Rules
A-Math is a crossword game built from numbers and operators. Two players take turns building mathematically valid equations on a shared 15×15 board.
The bag — 100 tiles
Digits 0–20 (single tiles for 10 through 20), operators + − × ÷, the equals sign, plus three wild faces: +/−, ×/÷, and blank.
Each turn
- Pick a tile from your rack, place it on an empty cell.
- All new tiles must sit in a single row or column.
- The first play must cross the centre ★.
- Every row or column must a valid equation with at least one = sign.
Forming numbers
- Single-digit tiles can sit next to each other to form a 2- or 3-digit number (e.g.
4, 6, 3→463). - Maximum 3 digits, you cannot form a thousand or larger.
- No leading zero on a multi-digit number (
01,09are invalid;107is fine). - Two-digit tiles (10–20) cannot combine with adjacent digit tiles to form larger numbers.
Premium squares
- DP / TP — double/triple a single tile's points.
- DE / TE — double/triple the whole equation's points.
- The centre star acts as a 2× equation bonus on the opening play.
Bonuses & ending
Using all 8 rack tiles in one play scores a bonus +40. The game ends when the bag is empty and a player clears their rack — or after four consecutive passes.